Сборка сервера aCis Project rev.219
Разработчик: aCis Project
Хроники: Interlude
Платформа: java
Размер: 19 mb
Olympiads (part I), misc
Olympiads
Well that was kinda long and I'm fed up to test all again and again (tri-boxing). Part I will be followed in future by part II when/if problems are found. For the moment, I know one "major issue": one of player (the second registering so far) see his own HP bar instead of enemy's.
The implementation is supposed to be FINAL. Report anything which isn't retail-like in order I correct it. If you're Inner circle member you got access to my notes about Olympiads. So consider to use them, and try to find infos on others websites if you think something is wrong.
So here is a mini list of features :
- Freya Olympiads downgraded to IL, including damage amount count (summons too), retail uses of olympiad zones, improved timing system, pretty organization splitting.
- retail olympiads observation system, with updated state (in progress, counting time, terminated,...)
- heroes diaries and hero message (@Monument of Heroes).
- retail items usage (firecrackers / echoes crystals / energy stones allowed - addition of isOlyAllowedItem() -, autosoulshot/manual BSS are forgiven).
- retail Hero pickup at the Monument (leeched from Sigmo, which leeched from another pack surely).
- reorganization of admin commands based on Olympiads in a particular handler, AdminOlympiad. Some commands are refactored (setnoble, sethero) to be far lighter.
Misc
- the pet's name on summon item is now updated when you choose a pet's name.
- improvement about clientStartAutoAttack (when your summon hits an enemy, you're in attack stance ; now it sends far lesser packets)
- more uses of getActingPlayer().
- logout packet doesn't update items anymore. It seems it wasn't needed at all (even crashing client, that was saving amounts).
- IdFactory deletes many more infos if character was previously deleted (so better cleanup is made).
- addition of dropAllSummons() in L2PcInstance - do as the name says.
- correction of a couple of SystemMessageId (hi5 => back to IL).
- fix the problem with sendPacket(SystemMessageId) from L2PcInstance.
- L2SkillTeleport cleanup.
4 quests, many misc. Ty to FighterBoss, Sikken, EnDmOsT, dEvilKinG, Vhalior && SweeTs.
4 quests
- addition of Q296, Q636, Q640 && Q659.
Misc
- Fix many skill reuses and hitTime to follow L2OFF. Some skills are more balanced, and globally classes which suck, suck less.
- Corrected 2-3 HTMs typos.
- Fix some items (Potion of Revenge && Endeavor potion, Shining Bow reuse delay,...).
- Unhardcoded Olympiads item restriction. Drop of the previously added isOlyAllowed system, to use "is_oly_restricted", added long time ago by DiNoR. Understand now any item can be used on Olympiads, but is limited by "is_oly_restricted" when setted to True. If you find an item with/without that check when he should haven't/have it, consider to share diff patch about it. The related config is dropped.
- Added "Blessed spiritshot for pets" in the restriction list, aswell as the autoactivation. Removed Star Shard (elven firework) from restrictions.
- Fix Pagan Teleporter about Faded item.
- Fix Linux DB installer (missing from previous commit). Ty DarthVader to pointing it.
Addition of 6 quests.
Q264, Q338, Q356, Q621, Q649 && Q651. Ty to sharers.
HTM typo fix, ty vl4d to pointing it.
Pets big update, accessories debug, little npc.sql update.
Okay, that's it. I'm first sorry for the delay. I was taking a little break trying GoD on EU server (btw my name is Tryskell, /friendinvite me if you see me ingame). I reroll a lot to make a lot of money, enjoy the free exploit...
Second, the update is quite "big", even if it's not really awesome. I had to check many things about pets, because they were entirely messed up. I hope the biggest part, if not all bugs, are now corrected. I tested almost all possiblities (force delog, etc) and all seems fine.
I had to check aswell the npc.sql Darth sent me. After a couple of checks I had to ask to Darth to split data in 2, because it was really messy (collision system is a little stupid in L2J...).
Pets updates.
- fully fix pet weapons and armors equip, and "race" condition (hatchling/wolf/blabla). I decided to keep the old system as it was really easy to understand it. The core changes automatically the bodypart for "chest" or "r-hand" following type of item.
- addition of a feature (dunno if it's custom, and don't report because it won't be changed) : if you right click on a pet weapon/armor from YOUR inventory, it automatically TRANSFER && EQUIPS it to your pet's inventory if you got a pet summoned. Previous equipped item is desequipped and stays on pet's inventory..
- fully fixed stats modifiers of summons (seriously it was a pure mess, many buffs just did nothing before, pets had 0 accu/evasion).
- decreased amount of packets sent compared to current L2J (-1 packet per 10sec, and that fix too a minor bug targeting pet window every 10 sec)
- off-like (if not retail) transfer system at unsummoning pets. Ty SweeTs for the report. Inventories of pets are cleaned at delog/unsummon, transfered to your. There is no check about slots/weight, as it is used for DELOG (and imagine at delog that don't transfer, you lose items lol).
- fix RequestPetUseItem behavior. Now only one itemhandler is readed (using a pet food you had twice the code readed before o_o).
Misc
- fix the mythic accessory bug aCis got since 100+ revs (about 2 slots accessories). Now all is fine. Enjoy Wizard's Hat.
- when you pickup arrows and it fits with your bow and you are arrowless, arrows are now automatically equipped. Ty bomj for report.
- improvement of npc.sql, with the addition of retail decay system. Now all mobs got their particular timer. It debugs mobs like Gigantic Chaos Golem. Only L2Attackable are concerned, as they are the only ones supposed to die. Others use the hardcoded in core as a default, which is 7 secs (still, the sql is correctly filled anyway). Addition of all missing weapons (some can still be wrong, but it should fill a lot of templates).
- a couple of NPE fixes (itemhandlers).
MASSIVE UPDATE - YOU NEED TO USE JDK 7 FROM NOW.
Well it's a really huge update. JDK 7 is now needed. Ty xblx for the libs update.
GENERAL
- Updates of all existing libs, leading to heavy changes (mainly Trove-based codes).
- Update of base64 code.
- Update of internal Java-engine (scripts engine) which needs JDK 7.
- build.xml will now check if you use JDK 7 or no. If no, build will fail, and an error message will invite you to dl latest JDK.
- Addition of L2TIntObjectHashMap on util.
NCPS RELATED
- NpcTable code is fully reworked, utilitary "getters" aswell. More infos on GS start aswell.
- update of npcskills (ty to old DiNoR rework), using L2OFF values. Changes are huge and correct known issues (ex : Prismeval island) :
- active skills => from 15894 skills, it now loads 20844 skills.
- passive skills => 7k~ skills added.
- L2NpcTemplate values are now private. Creation and use of "getters". Addition of isType("").
- Aggro value is now loaded from AI (instead of npc.sql). All aggro ranges > 1 and < 500 have been changed for 500.
- Sieges guards AI has been updated.
- overhit flag is reseted when the L2Attackable dies.
- creation of _staticAIData on L2Npc, which avoids to refer to template each time.
PETS && SUMMONS RELATED
- Baby pets are fully reworked (addition of conditions such as mp consumption, pet mental behavior (betrayed, blabla), etc).
- Tamed beasts got a little update, as getSkillsArray() exist now.
- Levels of pets skills are now correctly calculated. It can use lvl 1-12 skills levels following pet level.
- fix an issue about items consumption @ SiegeSummon, leading to "ghosts" summons. Ty xblx for fix.
- if you try to use a skill than a summon should have but haven't, it shows you the missing skillId to add on npcskills.
- When you try to use a pet skill but difference of lvl is > 20, you can't control the pet.
MISC
- Harvest/Sow skillhandlers are reworked, and Seed system too.
- addition of _skillMaxLevel in SkillTable, preloading max level of skills in a map for future uses (before it was made on the fly).
- orc mages are now considered as mages, not as fighters anymore (should fix the SpellForce issue).
- fix Orfen messages for retail ones.
- Correction of a couple of items. Ty SweeTs for patch, it is *untested* but should work at first look.
I'm aware there's an issue about pets. HP/MP are not working as intented (not readed from PetDataTable). It leads to problems like a lvl 15 wolf got same HPs than a lvl 55 one, or a pet can't use properly a skill because asked MP consumption for skill use is higher than maxMP. Others stats are correctly working.
Olympiads
Well that was kinda long and I'm fed up to test all again and again (tri-boxing). Part I will be followed in future by part II when/if problems are found. For the moment, I know one "major issue": one of player (the second registering so far) see his own HP bar instead of enemy's.
The implementation is supposed to be FINAL. Report anything which isn't retail-like in order I correct it. If you're Inner circle member you got access to my notes about Olympiads. So consider to use them, and try to find infos on others websites if you think something is wrong.
So here is a mini list of features :
- Freya Olympiads downgraded to IL, including damage amount count (summons too), retail uses of olympiad zones, improved timing system, pretty organization splitting.
- retail olympiads observation system, with updated state (in progress, counting time, terminated,...)
- heroes diaries and hero message (@Monument of Heroes).
- retail items usage (firecrackers / echoes crystals / energy stones allowed - addition of isOlyAllowedItem() -, autosoulshot/manual BSS are forgiven).
- retail Hero pickup at the Monument (leeched from Sigmo, which leeched from another pack surely).
- reorganization of admin commands based on Olympiads in a particular handler, AdminOlympiad. Some commands are refactored (setnoble, sethero) to be far lighter.
Misc
- the pet's name on summon item is now updated when you choose a pet's name.
- improvement about clientStartAutoAttack (when your summon hits an enemy, you're in attack stance ; now it sends far lesser packets)
- more uses of getActingPlayer().
- logout packet doesn't update items anymore. It seems it wasn't needed at all (even crashing client, that was saving amounts).
- IdFactory deletes many more infos if character was previously deleted (so better cleanup is made).
- addition of dropAllSummons() in L2PcInstance - do as the name says.
- correction of a couple of SystemMessageId (hi5 => back to IL).
- fix the problem with sendPacket(SystemMessageId) from L2PcInstance.
- L2SkillTeleport cleanup.
4 quests, many misc. Ty to FighterBoss, Sikken, EnDmOsT, dEvilKinG, Vhalior && SweeTs.
4 quests
- addition of Q296, Q636, Q640 && Q659.
Misc
- Fix many skill reuses and hitTime to follow L2OFF. Some skills are more balanced, and globally classes which suck, suck less.
- Corrected 2-3 HTMs typos.
- Fix some items (Potion of Revenge && Endeavor potion, Shining Bow reuse delay,...).
- Unhardcoded Olympiads item restriction. Drop of the previously added isOlyAllowed system, to use "is_oly_restricted", added long time ago by DiNoR. Understand now any item can be used on Olympiads, but is limited by "is_oly_restricted" when setted to True. If you find an item with/without that check when he should haven't/have it, consider to share diff patch about it. The related config is dropped.
- Added "Blessed spiritshot for pets" in the restriction list, aswell as the autoactivation. Removed Star Shard (elven firework) from restrictions.
- Fix Pagan Teleporter about Faded item.
- Fix Linux DB installer (missing from previous commit). Ty DarthVader to pointing it.
Addition of 6 quests.
Q264, Q338, Q356, Q621, Q649 && Q651. Ty to sharers.
HTM typo fix, ty vl4d to pointing it.
Pets big update, accessories debug, little npc.sql update.
Okay, that's it. I'm first sorry for the delay. I was taking a little break trying GoD on EU server (btw my name is Tryskell, /friendinvite me if you see me ingame). I reroll a lot to make a lot of money, enjoy the free exploit...
Second, the update is quite "big", even if it's not really awesome. I had to check many things about pets, because they were entirely messed up. I hope the biggest part, if not all bugs, are now corrected. I tested almost all possiblities (force delog, etc) and all seems fine.
I had to check aswell the npc.sql Darth sent me. After a couple of checks I had to ask to Darth to split data in 2, because it was really messy (collision system is a little stupid in L2J...).
Pets updates.
- fully fix pet weapons and armors equip, and "race" condition (hatchling/wolf/blabla). I decided to keep the old system as it was really easy to understand it. The core changes automatically the bodypart for "chest" or "r-hand" following type of item.
- addition of a feature (dunno if it's custom, and don't report because it won't be changed) : if you right click on a pet weapon/armor from YOUR inventory, it automatically TRANSFER && EQUIPS it to your pet's inventory if you got a pet summoned. Previous equipped item is desequipped and stays on pet's inventory..
- fully fixed stats modifiers of summons (seriously it was a pure mess, many buffs just did nothing before, pets had 0 accu/evasion).
- decreased amount of packets sent compared to current L2J (-1 packet per 10sec, and that fix too a minor bug targeting pet window every 10 sec)
- off-like (if not retail) transfer system at unsummoning pets. Ty SweeTs for the report. Inventories of pets are cleaned at delog/unsummon, transfered to your. There is no check about slots/weight, as it is used for DELOG (and imagine at delog that don't transfer, you lose items lol).
- fix RequestPetUseItem behavior. Now only one itemhandler is readed (using a pet food you had twice the code readed before o_o).
Misc
- fix the mythic accessory bug aCis got since 100+ revs (about 2 slots accessories). Now all is fine. Enjoy Wizard's Hat.
- when you pickup arrows and it fits with your bow and you are arrowless, arrows are now automatically equipped. Ty bomj for report.
- improvement of npc.sql, with the addition of retail decay system. Now all mobs got their particular timer. It debugs mobs like Gigantic Chaos Golem. Only L2Attackable are concerned, as they are the only ones supposed to die. Others use the hardcoded in core as a default, which is 7 secs (still, the sql is correctly filled anyway). Addition of all missing weapons (some can still be wrong, but it should fill a lot of templates).
- a couple of NPE fixes (itemhandlers).
MASSIVE UPDATE - YOU NEED TO USE JDK 7 FROM NOW.
Well it's a really huge update. JDK 7 is now needed. Ty xblx for the libs update.
GENERAL
- Updates of all existing libs, leading to heavy changes (mainly Trove-based codes).
- Update of base64 code.
- Update of internal Java-engine (scripts engine) which needs JDK 7.
- build.xml will now check if you use JDK 7 or no. If no, build will fail, and an error message will invite you to dl latest JDK.
- Addition of L2TIntObjectHashMap on util.
NCPS RELATED
- NpcTable code is fully reworked, utilitary "getters" aswell. More infos on GS start aswell.
- update of npcskills (ty to old DiNoR rework), using L2OFF values. Changes are huge and correct known issues (ex : Prismeval island) :
- active skills => from 15894 skills, it now loads 20844 skills.
- passive skills => 7k~ skills added.
- L2NpcTemplate values are now private. Creation and use of "getters". Addition of isType("").
- Aggro value is now loaded from AI (instead of npc.sql). All aggro ranges > 1 and < 500 have been changed for 500.
- Sieges guards AI has been updated.
- overhit flag is reseted when the L2Attackable dies.
- creation of _staticAIData on L2Npc, which avoids to refer to template each time.
PETS && SUMMONS RELATED
- Baby pets are fully reworked (addition of conditions such as mp consumption, pet mental behavior (betrayed, blabla), etc).
- Tamed beasts got a little update, as getSkillsArray() exist now.
- Levels of pets skills are now correctly calculated. It can use lvl 1-12 skills levels following pet level.
- fix an issue about items consumption @ SiegeSummon, leading to "ghosts" summons. Ty xblx for fix.
- if you try to use a skill than a summon should have but haven't, it shows you the missing skillId to add on npcskills.
- When you try to use a pet skill but difference of lvl is > 20, you can't control the pet.
MISC
- Harvest/Sow skillhandlers are reworked, and Seed system too.
- addition of _skillMaxLevel in SkillTable, preloading max level of skills in a map for future uses (before it was made on the fly).
- orc mages are now considered as mages, not as fighters anymore (should fix the SpellForce issue).
- fix Orfen messages for retail ones.
- Correction of a couple of items. Ty SweeTs for patch, it is *untested* but should work at first look.
I'm aware there's an issue about pets. HP/MP are not working as intented (not readed from PetDataTable). It leads to problems like a lvl 15 wolf got same HPs than a lvl 55 one, or a pet can't use properly a skill because asked MP consumption for skill use is higher than maxMP. Others stats are correctly working.





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